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VideoCommon: Update imgui scale when dpi changes
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@ -55,7 +55,6 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
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// Don't create an ini file. TODO: Do we want this in the future?
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ImGui::GetIO().IniFilename = nullptr;
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SetScale(scale);
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ImGui::GetStyle().WindowRounding = 7.0f;
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PortableVertexDeclaration vdecl = {};
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vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
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@ -343,6 +342,10 @@ void OnScreenUI::SetScale(float backbuffer_scale)
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ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale;
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ImGui::GetIO().FontGlobalScale = backbuffer_scale;
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// ScaleAllSizes scales in-place, so calling it twice will double-apply the scale
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// Reset the style first so that the scale is applied to the base style, not an already-scaled one
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ImGui::GetStyle() = {};
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ImGui::GetStyle().WindowRounding = 7.0f;
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ImGui::GetStyle().ScaleAllSizes(backbuffer_scale);
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m_backbuffer_scale = backbuffer_scale;
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@ -176,6 +176,8 @@ void Presenter::SetBackbuffer(SurfaceInfo info)
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m_backbuffer_height = info.height;
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m_backbuffer_scale = info.scale;
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m_backbuffer_format = info.format;
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if (m_onscreen_ui)
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m_onscreen_ui->SetScale(info.scale);
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UpdateDrawRectangle();
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}
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