Fifo: Rewrite SyncGpu

The new implementation has 3 options:
 SyncGpuMaxDistance
 SyncGpuMinDistance
 SyncGpuOverclock

The MaxDistance controlls how many CPU cycles the CPU is allowed to be in front
of the GPU. Too low values will slow down extremly, too high values are as
unsynchronized and half of the games will crash.
The -MinDistance (negative) set how many cycles the GPU is allowed to be in
front of the CPU. As we are used to emulate an infinitiv fast GPU, this may be
set to any high (negative) number.

The last parameter is to hack a faster (>1.0) or slower(<1.0) GPU. As we don't
emulate GPU timing very well (eg skip the timings of the pixel stage completely),
an overclock factor of ~0.5 is often much more accurate than 1.0
This commit is contained in:
degasus
2015-06-03 23:21:46 +02:00
parent 5a0daef7f0
commit d31bed8b79
12 changed files with 126 additions and 110 deletions

View File

@ -61,11 +61,9 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/VideoBackendBase.h"
namespace SystemTimers
{
@ -81,15 +79,14 @@ static int et_IPC_HLE;
static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
static int et_Throttle;
static u64 s_last_sync_gpu_tick;
// These are badly educated guesses
// Feel free to experiment. Set these in Init below.
static int
// This is a fixed value, don't change it
AUDIO_DMA_PERIOD,
// Regulates the speed of the Command Processor
CP_PERIOD,
// This is completely arbitrary. If we find that we need lower latency, we can just
// increase this number.
IPC_HLE_PERIOD;
@ -140,8 +137,12 @@ static void SICallback(u64 userdata, int cyclesLate)
static void CPCallback(u64 userdata, int cyclesLate)
{
CommandProcessor::Update();
CoreTiming::ScheduleEvent(CP_PERIOD - cyclesLate, et_CP);
u64 now = CoreTiming::GetTicks();
int next = g_video_backend->Video_Sync((int)(now - s_last_sync_gpu_tick));
s_last_sync_gpu_tick = now;
if (next > 0)
CoreTiming::ScheduleEvent(next, et_CP);
}
static void DecrementerCallback(u64 userdata, int cyclesLate)
@ -239,9 +240,6 @@ void Init()
// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
AUDIO_DMA_PERIOD = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
// Emulated gekko <-> flipper bus speed ratio (CPU clock / flipper clock)
CP_PERIOD = GetTicksPerSecond() / 10000;
Common::Timer::IncreaseResolution();
// store and convert localtime at boot to timebase ticks
CoreTiming::SetFakeTBStartValue((u64)(CPU_CORE_CLOCK / TIMER_RATIO) * (u64)CEXIIPL::GetGCTime());
@ -253,7 +251,7 @@ void Init()
et_Dec = CoreTiming::RegisterEvent("DecCallback", DecrementerCallback);
et_VI = CoreTiming::RegisterEvent("VICallback", VICallback);
et_SI = CoreTiming::RegisterEvent("SICallback", SICallback);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
et_CP = CoreTiming::RegisterEvent("CPCallback", CPCallback);
et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
@ -266,8 +264,9 @@ void Init()
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_SI);
CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
CoreTiming::ScheduleEvent(CP_PERIOD, et_CP);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
CoreTiming::ScheduleEvent(0, et_CP);
s_last_sync_gpu_tick = CoreTiming::GetTicks();
CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_PatchEngine);