Fix stack misalignment issues.

- Call ABI_AlignStack even on x86-64.

- Have ABI_AlignStack respect the difference in current alignment
  between the root JIT function, which has a prolog, and
  ProtectFunction thunks, which do not.  This was causing many games
  to crash on start on OS X.  Since this might otherwise mean changing
  the stack pointer before every call...

- Have one prolog/epilog function rather than two (one of which
  definitely did not do what it was thought to do), and make it
  actually work like a normal one, so that the stack frame shows up
  properly in the debugger.  There should be no performance impact.
This commit is contained in:
comex
2013-09-19 21:10:32 -04:00
parent 95aac4ff68
commit d334a9bc23
5 changed files with 116 additions and 164 deletions

View File

@ -652,14 +652,9 @@ public:
void ABI_PushAllCallerSavedRegsAndAdjustStack();
void ABI_PopAllCallerSavedRegsAndAdjustStack();
unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize);
void ABI_AlignStack(unsigned int frameSize);
void ABI_RestoreStack(unsigned int frameSize);
// Sets up a __cdecl function.
// Only x64 really needs the parameter count.
void ABI_EmitPrologue(int maxCallParams);
void ABI_EmitEpilogue(int maxCallParams);
unsigned int ABI_GetAlignedFrameSize(unsigned int frameSize, bool noProlog = false);
void ABI_AlignStack(unsigned int frameSize, bool noProlog = false);
void ABI_RestoreStack(unsigned int frameSize, bool noProlog = false);
#ifdef _M_IX86
inline int ABI_GetNumXMMRegs() { return 8; }