Wiimote: Don't allow input when Dolphin is not in focus (supports both the rendering to main window and render to separate window options)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2057 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-01 15:40:13 +00:00
parent e9036455d6
commit d352372ccf
3 changed files with 32 additions and 0 deletions

View File

@ -336,6 +336,18 @@ extern "C" unsigned int Wiimote_GetAttachedControllers()
// Supporting functions
//******************************************************************************
// Check if Dolphin is in focus
bool IsFocus()
{
HWND Parent = GetParent(g_WiimoteInitialize.hWnd);
HWND TopLevel = GetParent(Parent);
// Support both rendering to main window and not
if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_WiimoteInitialize.hWnd)
return true;
else
return false;
}
void ReadDebugging(bool Emu, const void* _pData)
{
//