Common: update Quaternion to allow rotating pitch, yaw, and roll all at once

This commit is contained in:
iwubcode
2020-12-26 23:08:40 -06:00
parent 544692f96a
commit d35287b6e4
2 changed files with 11 additions and 0 deletions

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@ -56,6 +56,13 @@ Quaternion Quaternion::RotateZ(float rad)
return Rotate(rad, Vec3(0, 0, 1));
}
Quaternion Quaternion::RotateXYZ(const Vec3& rads)
{
const auto length = rads.Length();
return length ? Common::Quaternion::Rotate(length, rads / length) :
Common::Quaternion::Identity();
}
Quaternion Quaternion::Rotate(float rad, const Vec3& axis)
{
const auto sin_angle_2 = std::sin(rad / 2);