mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Merge pull request #12608 from mitaclaw/bootmanager-global-system
BootManager: Avoid Global System Accessor
This commit is contained in:
commit
d35a88564f
@ -570,7 +570,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
|
||||
s_need_nonblocking_alert_msg = true;
|
||||
std::unique_lock<std::mutex> surface_guard(s_surface_lock);
|
||||
|
||||
if (BootManager::BootCore(std::move(boot), wsi))
|
||||
if (BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
|
||||
{
|
||||
static constexpr int WAIT_STEP = 25;
|
||||
while (Core::GetState() == Core::State::Starting)
|
||||
|
@ -55,12 +55,12 @@
|
||||
namespace BootManager
|
||||
{
|
||||
// Boot the ISO or file
|
||||
bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
|
||||
bool BootCore(Core::System& system, std::unique_ptr<BootParameters> boot,
|
||||
const WindowSystemInfo& wsi)
|
||||
{
|
||||
if (!boot)
|
||||
return false;
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
SConfig& StartUp = SConfig::GetInstance();
|
||||
|
||||
if (!StartUp.SetPathsAndGameMetadata(system, *boot))
|
||||
|
@ -5,12 +5,17 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Core
|
||||
{
|
||||
class System;
|
||||
}
|
||||
struct BootParameters;
|
||||
struct WindowSystemInfo;
|
||||
|
||||
namespace BootManager
|
||||
{
|
||||
bool BootCore(std::unique_ptr<BootParameters> parameters, const WindowSystemInfo& wsi);
|
||||
bool BootCore(Core::System& system, std::unique_ptr<BootParameters> parameters,
|
||||
const WindowSystemInfo& wsi);
|
||||
|
||||
// Synchronise Dolphin's configuration with the SYSCONF (which may have changed during emulation),
|
||||
// and restore settings that were overriden by per-game INIs or for some other reason.
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "Core/Core.h"
|
||||
#include "Core/DolphinAnalytics.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "UICommon/CommandLineParse.h"
|
||||
#ifdef USE_DISCORD_PRESENCE
|
||||
@ -304,7 +305,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
DolphinAnalytics::Instance().ReportDolphinStart("nogui");
|
||||
|
||||
if (!BootManager::BootCore(std::move(boot), wsi))
|
||||
if (!BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
|
||||
{
|
||||
fprintf(stderr, "Could not boot the specified file\n");
|
||||
return 1;
|
||||
|
@ -1126,7 +1126,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
|
||||
ShowRenderWidget();
|
||||
|
||||
// Boot up, show an error if it fails to load the game.
|
||||
if (!BootManager::BootCore(std::move(parameters),
|
||||
if (!BootManager::BootCore(Core::System::GetInstance(), std::move(parameters),
|
||||
::GetWindowSystemInfo(m_render_widget->windowHandle())))
|
||||
{
|
||||
ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
|
||||
|
Loading…
Reference in New Issue
Block a user