Add multisampling support.
EFB access doesn't work with MSAA enabled, yet.

Additionally clean up some stuff, fix a memory leak, ...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6468 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-11-23 19:58:02 +00:00
parent 6d93a6b698
commit d36ede020c
10 changed files with 212 additions and 53 deletions

View File

@ -80,6 +80,9 @@ public:
static D3DTexture2D* &GetEFBDepthReadTexture();
static ID3D11Texture2D* &GetEFBDepthStagingBuffer();
static D3DTexture2D* &GetResolvedEFBColorTexture();
static D3DTexture2D* &GetResolvedEFBDepthTexture();
private:
XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height);
void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc);
@ -94,6 +97,9 @@ private:
D3DTexture2D* depth_tex;
ID3D11Texture2D* depth_staging_buf;
D3DTexture2D* depth_read_texture;
D3DTexture2D* resolved_color_tex;
D3DTexture2D* resolved_depth_tex;
} m_efb;
};