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https://github.com/dolphin-emu/dolphin.git
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Implement AbstractGfx for Software & Null
This commit is contained in:
@ -1,8 +1,8 @@
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add_library(videonull
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NullBackend.cpp
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NullBoundingBox.h
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NullRender.cpp
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NullRender.h
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NullGfx.cpp
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NullGfx.h
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NullTexture.cpp
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NullTexture.h
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NullVertexManager.cpp
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@ -11,12 +11,14 @@
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#include "Common/Common.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/Null/NullRender.h"
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#include "VideoBackends/Null/NullBoundingBox.h"
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#include "VideoBackends/Null/NullGfx.h"
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#include "VideoBackends/Null/NullVertexManager.h"
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#include "VideoBackends/Null/PerfQuery.h"
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#include "VideoBackends/Null/TextureCache.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -69,25 +71,13 @@ void VideoBackend::InitBackendInfo()
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bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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{
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InitializeShared();
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g_renderer = std::make_unique<Renderer>();
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g_gfx = std::make_unique<NullGfx>();
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g_renderer = std::make_unique<NullRenderer>();
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g_bounding_box = std::make_unique<NullBoundingBox>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
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!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize())
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{
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PanicAlertFmt("Failed to initialize renderer classes");
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Shutdown();
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return false;
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}
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g_shader_cache->InitializeShaderCache();
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InitializeShared();
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return true;
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}
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90
Source/Core/VideoBackends/Null/NullGfx.cpp
Normal file
90
Source/Core/VideoBackends/Null/NullGfx.cpp
Normal file
@ -0,0 +1,90 @@
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// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Null/NullGfx.h"
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#include "VideoBackends/Null/NullBoundingBox.h"
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#include "VideoBackends/Null/NullTexture.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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// Init functions
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NullGfx::NullGfx()
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{
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UpdateActiveConfig();
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}
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NullGfx::~NullGfx()
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{
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UpdateActiveConfig();
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}
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bool NullGfx::IsHeadless() const
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{
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return true;
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}
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std::unique_ptr<AbstractTexture> NullGfx::CreateTexture(const TextureConfig& config,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullTexture>(config);
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}
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std::unique_ptr<AbstractStagingTexture> NullGfx::CreateStagingTexture(StagingTextureType type,
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const TextureConfig& config)
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{
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return std::make_unique<NullStagingTexture>(type, config);
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}
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class NullShader final : public AbstractShader
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{
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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};
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std::unique_ptr<AbstractShader>
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NullGfx::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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std::unique_ptr<AbstractShader>
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NullGfx::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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class NullPipeline final : public AbstractPipeline
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{
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};
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std::unique_ptr<AbstractPipeline> NullGfx::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return std::make_unique<NullPipeline>();
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}
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std::unique_ptr<AbstractFramebuffer> NullGfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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{
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return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment),
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static_cast<NullTexture*>(depth_attachment));
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}
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std::unique_ptr<NativeVertexFormat>
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NullGfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return std::make_unique<NativeVertexFormat>(vtx_decl);
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}
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NullRenderer::~NullRenderer() = default;
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} // namespace Null
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@ -3,17 +3,16 @@
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#pragma once
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/RenderBase.h"
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class BoundingBox;
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namespace Null
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{
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class Renderer final : public ::Renderer
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class NullGfx final : public AbstractGfx
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{
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public:
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Renderer();
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~Renderer() override;
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NullGfx();
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~NullGfx() override;
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bool IsHeadless() const override;
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@ -34,18 +33,18 @@ public:
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std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) override;
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};
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class NullRenderer final : public Renderer
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{
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public:
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NullRenderer() {}
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~NullRenderer() override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override
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{
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}
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void ReinterpretPixelData(EFBReinterpretType convtype) override {}
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protected:
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std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
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};
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} // namespace Null
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@ -1,92 +0,0 @@
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// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Null/NullRender.h"
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#include "VideoBackends/Null/NullBoundingBox.h"
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#include "VideoBackends/Null/NullTexture.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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// Init functions
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Renderer::Renderer() : ::Renderer(1, 1, 1.0f, AbstractTextureFormat::RGBA8)
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{
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UpdateActiveConfig();
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}
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Renderer::~Renderer()
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{
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UpdateActiveConfig();
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}
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bool Renderer::IsHeadless() const
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{
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return true;
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}
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std::unique_ptr<AbstractTexture> Renderer::CreateTexture(const TextureConfig& config,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullTexture>(config);
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}
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std::unique_ptr<AbstractStagingTexture> Renderer::CreateStagingTexture(StagingTextureType type,
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const TextureConfig& config)
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{
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return std::make_unique<NullStagingTexture>(type, config);
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}
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class NullShader final : public AbstractShader
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{
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public:
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explicit NullShader(ShaderStage stage) : AbstractShader(stage) {}
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};
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std::unique_ptr<AbstractShader>
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Renderer::CreateShaderFromSource(ShaderStage stage, [[maybe_unused]] std::string_view source,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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std::unique_ptr<AbstractShader>
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Renderer::CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length,
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[[maybe_unused]] std::string_view name)
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{
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return std::make_unique<NullShader>(stage);
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}
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class NullPipeline final : public AbstractPipeline
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{
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};
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std::unique_ptr<AbstractPipeline> Renderer::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return std::make_unique<NullPipeline>();
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}
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std::unique_ptr<AbstractFramebuffer> Renderer::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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{
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return NullFramebuffer::Create(static_cast<NullTexture*>(color_attachment),
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static_cast<NullTexture*>(depth_attachment));
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}
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std::unique_ptr<NativeVertexFormat>
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Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return std::make_unique<NativeVertexFormat>(vtx_decl);
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}
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std::unique_ptr<BoundingBox> Renderer::CreateBoundingBox() const
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{
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return std::make_unique<NullBoundingBox>();
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}
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} // namespace Null
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