Implement AbstractGfx for Software & Null

This commit is contained in:
Scott Mansell
2023-01-27 15:07:05 +13:00
parent f0336a3129
commit d37f83ffeb
15 changed files with 314 additions and 318 deletions

View File

@ -11,12 +11,14 @@
#include "Common/Common.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/Null/NullRender.h"
#include "VideoBackends/Null/NullBoundingBox.h"
#include "VideoBackends/Null/NullGfx.h"
#include "VideoBackends/Null/NullVertexManager.h"
#include "VideoBackends/Null/PerfQuery.h"
#include "VideoBackends/Null/TextureCache.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/Present.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
@ -69,25 +71,13 @@ void VideoBackend::InitBackendInfo()
bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
{
InitializeShared();
g_renderer = std::make_unique<Renderer>();
g_gfx = std::make_unique<NullGfx>();
g_renderer = std::make_unique<NullRenderer>();
g_bounding_box = std::make_unique<NullBoundingBox>();
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = std::make_unique<PerfQuery>();
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_texture_cache = std::make_unique<TextureCache>();
g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
!g_texture_cache->Initialize())
{
PanicAlertFmt("Failed to initialize renderer classes");
Shutdown();
return false;
}
g_shader_cache->InitializeShaderCache();
InitializeShared();
return true;
}