savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-25 17:09:06 +00:00
parent 5247f6661b
commit d3da9a67d7
3 changed files with 12 additions and 7 deletions

View File

@ -204,7 +204,10 @@ void Video_DoState(unsigned char **ptr, int mode) {
PointerWrap p(ptr, mode);
VideoCommon_DoState(p);
//PanicAlert("Saving/Loading state from OpenGL");
// Refresh state.
if (mode == 1) // read
BPReload();
}
// This is called after Video_Initialize() from the Core