Fix indefinite rumble on emulation pause

This commit is contained in:
Kekker-git
2018-03-25 22:23:46 -04:00
parent 69addc680d
commit d40ae9f569
3 changed files with 21 additions and 9 deletions

View File

@ -244,6 +244,17 @@ bool Init(std::unique_ptr<BootParameters> boot)
return true;
}
static void ResetRumble()
{
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
#if defined(CIFACE_USE_XINPUT) || defined(CIFACE_USE_DINPUT)
for (int i = 0; i < 4; ++i)
Pad::ResetRumble(i);
#endif
}
// Called from GUI thread
void Stop() // - Hammertime!
{
@ -274,9 +285,8 @@ void Stop() // - Hammertime!
g_video_backend->Video_ExitLoop();
}
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
ResetRumble();
#ifdef USE_MEMORYWATCHER
MemoryWatcher::Shutdown();
@ -605,9 +615,7 @@ void SetState(State state)
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
Wiimote::Pause();
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
ResetRumble();
break;
case State::Running:
CPU::EnableStepping(false);
@ -726,9 +734,7 @@ static bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
// (s_efbAccessRequested).
Fifo::PauseAndLock(do_lock, false);
#if defined(__LIBUSB__)
GCAdapter::ResetRumble();
#endif
ResetRumble();
// CPU is unlocked last because CPU::PauseAndLock contains the synchronization
// mechanism that prevents CPU::Break from racing.