Marginally improve FPS counting logic in the video plugins.

Should fix DX11 peaking at 59 FPS instead of 60 FPS.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6026 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-08-01 14:43:07 +00:00
parent 910d543536
commit d411924eee
3 changed files with 13 additions and 14 deletions

View File

@ -571,7 +571,6 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
return g_framebufferManager.ConvertEFBRectangle(rc);
}
void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
@ -1202,14 +1201,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
// Count FPS.
// -------------
static int fpscount = 0;
static unsigned long lasttime;
++fpscount;
if (Common::Timer::GetTimeMs() - lasttime > 1000)
static unsigned long lasttime = 0;
if (Common::Timer::GetTimeMs() - lasttime >= 1000)
{
lasttime = Common::Timer::GetTimeMs();
s_fps = fpscount - 1;
s_fps = fpscount;
fpscount = 0;
}
++fpscount;
// ---------------------------------------------------------------------
GL_REPORT_ERRORD();