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https://github.com/dolphin-emu/dolphin.git
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Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some niggling 64-bit cleanliness bugs left that are not practical to weed out on a single platform. We should probably have an option to use >2GB memory only on all platforms for debugging. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,15 +31,17 @@ files = [
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'VertexFormatConverter.cpp',
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'VertexLoader.cpp',
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'VideoConfig.cpp',
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'VideoConfigDialog.cpp',
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'XFMemLoader.cpp',
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]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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if env['HAVE_WX']:
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files += [ 'VideoConfigDialog.cpp' ]
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if sys.platform == 'darwin' and not env['HAVE_WX']:
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files += [ 'cocoaGL.m' ]
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elif sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)
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