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VideoCommon/Statistics: Rename stats global to g_stats
Makes the global variable follow our convention of prefixing g_ on global variables to make it obvious in surrounding code that it's not a local variable.
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@ -112,8 +112,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
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m_vertex_stream_buffer.CommitMemory(vertex_data_size);
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m_index_stream_buffer.CommitMemory(index_data_size);
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ADDSTAT(stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
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ADDSTAT(stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
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ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, static_cast<int>(vertex_data_size));
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ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
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Renderer::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(), vertex_stride,
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m_vertex_stream_buffer.GetSize());
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@ -137,7 +137,7 @@ void VertexManager::UpdateVertexShaderConstants()
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &VertexShaderManager::constants,
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sizeof(VertexShaderConstants));
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m_uniform_stream_buffer.CommitMemory(sizeof(VertexShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(VertexShaderConstants));
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VertexShaderManager::dirty = false;
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}
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@ -150,7 +150,7 @@ void VertexManager::UpdateGeometryShaderConstants()
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
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sizeof(GeometryShaderConstants));
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m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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GeometryShaderManager::dirty = false;
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}
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@ -163,7 +163,7 @@ void VertexManager::UpdatePixelShaderConstants()
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &PixelShaderManager::constants,
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sizeof(PixelShaderConstants));
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m_uniform_stream_buffer.CommitMemory(sizeof(PixelShaderConstants));
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(PixelShaderConstants));
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PixelShaderManager::dirty = false;
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}
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@ -227,7 +227,7 @@ void VertexManager::UploadAllConstants()
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// Finally, flush buffer memory after copying
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m_uniform_stream_buffer.CommitMemory(allocation_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, allocation_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, allocation_size);
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// Clear dirty flags
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VertexShaderManager::dirty = false;
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@ -250,7 +250,7 @@ void VertexManager::UploadUtilityUniforms(const void* data, u32 data_size)
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Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
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std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), data, data_size);
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m_uniform_stream_buffer.CommitMemory(data_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
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}
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bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
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@ -275,7 +275,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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std::memcpy(m_texel_stream_buffer.GetCurrentHostPointer(), data, data_size);
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*out_offset = static_cast<u32>(m_texel_stream_buffer.GetCurrentOffset()) / elem_size;
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m_texel_stream_buffer.CommitMemory(data_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
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Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
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return true;
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}
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@ -312,7 +312,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
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palette_elem_size;
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m_texel_stream_buffer.CommitMemory(palette_byte_offset + palette_size);
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ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
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Renderer::GetInstance()->SetTextureDescriptor(0, m_texel_buffer_views[format].cpu_handle);
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Renderer::GetInstance()->SetTextureDescriptor(1, m_texel_buffer_views[palette_format].cpu_handle);
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return true;
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