VideoCommon/Statistics: Rename stats global to g_stats

Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
This commit is contained in:
Lioncash
2019-07-10 23:34:50 -04:00
parent 9802a5e16b
commit d4337eebde
20 changed files with 95 additions and 95 deletions

View File

@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
INCSTAT(stats.this_frame.num_shader_changes);
INCSTAT(g_stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)

View File

@ -105,7 +105,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 elem_size = GetTexelBufferElementSize(format);
const auto dst = m_texel_buffer->Map(data_size, elem_size);
std::memcpy(dst.first, data, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
*out_offset = dst.second / elem_size;
m_texel_buffer->Unmap(data_size);
@ -130,7 +130,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
std::memcpy(dst.first, data, data_size);
std::memcpy(dst.first + palette_byte_offset, palette_data, palette_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
*out_offset = dst.second / elem_size;
*out_palette_offset = (dst.second + palette_byte_offset) / palette_elem_size;
m_texel_buffer->Unmap(palette_byte_offset + palette_size);
@ -181,8 +181,8 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
m_vertex_buffer->Unmap(vertex_data_size);
m_index_buffer->Unmap(index_data_size);
ADDSTAT(stats.this_frame.bytes_vertex_streamed, vertex_data_size);
ADDSTAT(stats.this_frame.bytes_index_streamed, index_data_size);
ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertex_data_size);
ADDSTAT(g_stats.this_frame.bytes_index_streamed, index_data_size);
}
void VertexManager::UploadUniforms()