VideoCommon/Statistics: Rename stats global to g_stats

Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
This commit is contained in:
Lioncash
2019-07-10 23:34:50 -04:00
parent 9802a5e16b
commit d4337eebde
20 changed files with 95 additions and 95 deletions

View File

@ -158,7 +158,7 @@ void SHADER::Bind() const
{
if (CurrentProgram != glprogid)
{
INCSTAT(stats.this_frame.num_shader_changes);
INCSTAT(g_stats.this_frame.num_shader_changes);
glUseProgram(glprogid);
CurrentProgram = glprogid;
}
@ -248,7 +248,7 @@ void ProgramShaderCache::UploadConstants()
VertexShaderManager::dirty = false;
GeometryShaderManager::dirty = false;
ADDSTAT(stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}
}
@ -264,7 +264,7 @@ void ProgramShaderCache::UploadConstants(const void* data, u32 data_size)
for (u32 index = 1; index <= 3; index++)
glBindBufferRange(GL_UNIFORM_BUFFER, index, s_buffer->m_buffer, buffer.second, data_size);
ADDSTAT(stats.this_frame.bytes_uniform_streamed, data_size);
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
}
bool ProgramShaderCache::CompileComputeShader(SHADER& shader, const std::string& code)