VideoCommon/Statistics: Rename stats global to g_stats

Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
This commit is contained in:
Lioncash
2019-07-10 23:34:50 -04:00
parent 9802a5e16b
commit d4337eebde
20 changed files with 95 additions and 95 deletions

View File

@ -524,7 +524,7 @@ void Renderer::DrawDebugText()
}
if (g_ActiveConfig.bOverlayStats)
stats.Display();
g_stats.Display();
if (g_ActiveConfig.bShowNetPlayMessages && g_netplay_chat_ui)
g_netplay_chat_ui->Display();
@ -533,7 +533,7 @@ void Renderer::DrawDebugText()
g_netplay_golf_ui->Display();
if (g_ActiveConfig.bOverlayProjStats)
stats.DisplayProj();
g_stats.DisplayProj();
}
float Renderer::CalculateDrawAspectRatio() const
@ -1280,8 +1280,8 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
DolphinAnalytics::PerformanceSample perf_sample;
perf_sample.speed_ratio = SystemTimers::GetEstimatedEmulationPerformance();
perf_sample.num_prims = stats.this_frame.num_prims + stats.this_frame.num_dl_prims;
perf_sample.num_draw_calls = stats.this_frame.num_draw_calls;
perf_sample.num_prims = g_stats.this_frame.num_prims + g_stats.this_frame.num_dl_prims;
perf_sample.num_draw_calls = g_stats.this_frame.num_draw_calls;
DolphinAnalytics::Instance().ReportPerformanceInfo(std::move(perf_sample));
if (IsFrameDumping())
@ -1289,7 +1289,7 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
// Begin new frame
m_frame_count++;
stats.ResetFrame();
g_stats.ResetFrame();
g_shader_cache->RetrieveAsyncShaders();
g_vertex_manager->OnEndFrame();
BeginImGuiFrame();