VideoCommon/Statistics: Rename stats global to g_stats

Makes the global variable follow our convention of prefixing g_ on
global variables to make it obvious in surrounding code that it's not a
local variable.
This commit is contained in:
Lioncash
2019-07-10 23:34:50 -04:00
parent 9802a5e16b
commit d4337eebde
20 changed files with 95 additions and 95 deletions

View File

@ -221,12 +221,12 @@ void ShaderCache::LoadShaderCache(T& cache, APIType api_type, const char* type,
switch (stage)
{
case ShaderStage::Vertex:
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
break;
case ShaderStage::Pixel:
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
break;
default:
break;
@ -369,10 +369,10 @@ void ShaderCache::ClearCaches()
ClearShaderCache(m_uber_vs_cache);
ClearShaderCache(m_uber_ps_cache);
SETSTAT(stats.num_pixel_shaders_created, 0);
SETSTAT(stats.num_pixel_shaders_alive, 0);
SETSTAT(stats.num_vertex_shaders_created, 0);
SETSTAT(stats.num_vertex_shaders_alive, 0);
SETSTAT(g_stats.num_pixel_shaders_created, 0);
SETSTAT(g_stats.num_pixel_shaders_alive, 0);
SETSTAT(g_stats.num_vertex_shaders_created, 0);
SETSTAT(g_stats.num_vertex_shaders_alive, 0);
}
void ShaderCache::CompileMissingPipelines()
@ -434,8 +434,8 @@ const AbstractShader* ShaderCache::InsertVertexShader(const VertexShaderUid& uid
if (!binary.empty())
m_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -456,8 +456,8 @@ const AbstractShader* ShaderCache::InsertVertexUberShader(const UberShader::Vert
if (!binary.empty())
m_uber_vs_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.num_vertex_shaders_created);
INCSTAT(stats.num_vertex_shaders_alive);
INCSTAT(g_stats.num_vertex_shaders_created);
INCSTAT(g_stats.num_vertex_shaders_alive);
entry.shader = std::move(shader);
}
@ -478,8 +478,8 @@ const AbstractShader* ShaderCache::InsertPixelShader(const PixelShaderUid& uid,
if (!binary.empty())
m_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}
@ -500,8 +500,8 @@ const AbstractShader* ShaderCache::InsertPixelUberShader(const UberShader::Pixel
if (!binary.empty())
m_uber_ps_cache.disk_cache.Append(uid, binary.data(), static_cast<u32>(binary.size()));
}
INCSTAT(stats.num_pixel_shaders_created);
INCSTAT(stats.num_pixel_shaders_alive);
INCSTAT(g_stats.num_pixel_shaders_created);
INCSTAT(g_stats.num_pixel_shaders_alive);
entry.shader = std::move(shader);
}