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corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -360,7 +360,6 @@ void BPWritten(const BPCmd& bp)
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// ----------------------------------
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// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
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// Fields: Destination, Frame2Field, Gamma, Source
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// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
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// ----------------------------------
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case BPMEM_DISPLAYCOPYFILER: // if (aa) { use sample_pattern } else { use 666666 }
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case BPMEM_DISPLAYCOPYFILER+1: // if (aa) { use sample_pattern } else { use 666666 }
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