corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-05 17:16:52 +00:00
parent 4425140424
commit d435fd8957
4 changed files with 10 additions and 13 deletions

View File

@ -360,7 +360,6 @@ void BPWritten(const BPCmd& bp)
// ----------------------------------
// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
// Fields: Destination, Frame2Field, Gamma, Source
// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
// ----------------------------------
case BPMEM_DISPLAYCOPYFILER: // if (aa) { use sample_pattern } else { use 666666 }
case BPMEM_DISPLAYCOPYFILER+1: // if (aa) { use sample_pattern } else { use 666666 }