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ShaderCompiler: Attach source text to SPIR-V for debuggers like RenderDoc
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@ -203,9 +203,9 @@ void AdvancedWidget::AddDescriptions()
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"unchecked.</dolphin_emphasis>");
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static const char TR_VALIDATION_LAYER_DESCRIPTION[] =
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QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in "
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"debugging graphical issues. On D3D backends, this also enables debug symbols "
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"for the compiled shaders.<br><br><dolphin_emphasis>If unsure, leave this "
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"unchecked.</dolphin_emphasis>");
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"debugging graphical issues. On the Vulkan and D3D backends, this also enables "
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"debug symbols for the compiled shaders.<br><br><dolphin_emphasis>If unsure, "
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"leave this unchecked.</dolphin_emphasis>");
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static const char TR_DUMP_TEXTURE_DESCRIPTION[] =
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QT_TR_NOOP("Dumps decoded game textures based on the other flags to "
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"User/Dump/Textures/<game_id>/.<br><br><dolphin_emphasis>If unsure, leave "
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