mirror of
https://github.com/dolphin-emu/dolphin.git
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Make GUI strings more consistent
Most of the changes I've made here were because of small differences between DolphinWX and DolphinQt2.
This commit is contained in:
@ -26,9 +26,9 @@ wxDEFINE_EVENT(DOLPHIN_EVT_GECKOCODE_TOGGLED, wxCommandEvent);
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namespace Gecko
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{
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static const char str_name[] = wxTRANSLATE("Name: ");
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static const char str_notes[] = wxTRANSLATE("Notes: ");
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static const char str_creator[] = wxTRANSLATE("Creator: ");
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static const char str_name[] = wxTRANSLATE("Name:");
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static const char str_notes[] = wxTRANSLATE("Notes:");
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static const char str_creator[] = wxTRANSLATE("Creator:");
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CodeConfigPanel::CodeConfigPanel(wxWindow* const parent) : wxPanel(parent)
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{
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@ -52,7 +52,7 @@ void AdvancedConfigPane::InitializeGUI()
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"WARNING: Changing this from the default (100%) "
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"can and will break games and cause glitches. "
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"Do so at your own risk. Please do not report "
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"bugs that occur with a non-default clock. "));
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"bugs that occur with a non-default clock."));
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wxStaticText* const custom_rtc_description = new wxStaticText(
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this, wxID_ANY,
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@ -36,7 +36,7 @@ void AudioConfigPane::InitializeGUI()
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m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
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m_dsp_engine_radiobox =
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new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
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new wxRadioBox(this, wxID_ANY, _("DSP Emulation Engine"), wxDefaultPosition, wxDefaultSize,
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m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
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m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
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m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,
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@ -85,6 +85,7 @@ static wxString GetValueByRowCol(int row, int col)
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case 2:
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return _("Hexadecimal");
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case 3:
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// i18n: The base 10 numeral system. Not related to non-integer numbers
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return _("Decimal");
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case 4:
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// i18n: Data type used in computing
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@ -496,7 +496,7 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
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void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
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{
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wxString path =
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wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("Dolphin TAS Movies (*.dtm)") +
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wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
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wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
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@ -992,7 +992,7 @@ void CFrame::DoRecordingSave()
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DoPause();
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wxString path =
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wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("Dolphin TAS Movies (*.dtm)") +
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wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
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wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
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@ -284,7 +284,7 @@ void CISOProperties::CreateGUIControls()
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m_fast_disc_speed->SetToolTip(
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_("Enable fast disc access. This can cause crashes and other problems "
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"in some games. (ON = Fast, OFF = Compatible)"));
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m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
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m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE Emulation (fast)"),
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wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
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wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
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