Make GUI strings more consistent

Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
This commit is contained in:
JosJuice
2017-11-02 14:32:16 +01:00
parent e29cd19f73
commit d454e041b0
11 changed files with 24 additions and 23 deletions

View File

@ -26,9 +26,9 @@ wxDEFINE_EVENT(DOLPHIN_EVT_GECKOCODE_TOGGLED, wxCommandEvent);
namespace Gecko
{
static const char str_name[] = wxTRANSLATE("Name: ");
static const char str_notes[] = wxTRANSLATE("Notes: ");
static const char str_creator[] = wxTRANSLATE("Creator: ");
static const char str_name[] = wxTRANSLATE("Name:");
static const char str_notes[] = wxTRANSLATE("Notes:");
static const char str_creator[] = wxTRANSLATE("Creator:");
CodeConfigPanel::CodeConfigPanel(wxWindow* const parent) : wxPanel(parent)
{

View File

@ -52,7 +52,7 @@ void AdvancedConfigPane::InitializeGUI()
"WARNING: Changing this from the default (100%) "
"can and will break games and cause glitches. "
"Do so at your own risk. Please do not report "
"bugs that occur with a non-default clock. "));
"bugs that occur with a non-default clock."));
wxStaticText* const custom_rtc_description = new wxStaticText(
this, wxID_ANY,

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@ -36,7 +36,7 @@ void AudioConfigPane::InitializeGUI()
m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
m_dsp_engine_radiobox =
new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
new wxRadioBox(this, wxID_ANY, _("DSP Emulation Engine"), wxDefaultPosition, wxDefaultSize,
m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,

View File

@ -85,6 +85,7 @@ static wxString GetValueByRowCol(int row, int col)
case 2:
return _("Hexadecimal");
case 3:
// i18n: The base 10 numeral system. Not related to non-integer numbers
return _("Decimal");
case 4:
// i18n: Data type used in computing

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@ -496,7 +496,7 @@ void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
{
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
@ -992,7 +992,7 @@ void CFrame::DoRecordingSave()
DoPause();
wxString path =
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
wxFileSelector(_("Select the Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);

View File

@ -284,7 +284,7 @@ void CISOProperties::CreateGUIControls()
m_fast_disc_speed->SetToolTip(
_("Enable fast disc access. This can cause crashes and other problems "
"in some games. (ON = Fast, OFF = Compatible)"));
m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE emulation (fast)"),
m_dps_hle = new wxCheckBox(m_GameConfig, ID_AUDIO_DSP_HLE, _("DSP HLE Emulation (fast)"),
wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DSPHLE"));
wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);