Make GUI strings more consistent

Most of the changes I've made here were because of small
differences between DolphinWX and DolphinQt2.
This commit is contained in:
JosJuice
2017-11-02 14:32:16 +01:00
parent e29cd19f73
commit d454e041b0
11 changed files with 24 additions and 23 deletions

View File

@ -52,7 +52,7 @@ void AdvancedConfigPane::InitializeGUI()
"WARNING: Changing this from the default (100%) "
"can and will break games and cause glitches. "
"Do so at your own risk. Please do not report "
"bugs that occur with a non-default clock. "));
"bugs that occur with a non-default clock."));
wxStaticText* const custom_rtc_description = new wxStaticText(
this, wxID_ANY,

View File

@ -36,7 +36,7 @@ void AudioConfigPane::InitializeGUI()
m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
m_dsp_engine_radiobox =
new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
new wxRadioBox(this, wxID_ANY, _("DSP Emulation Engine"), wxDefaultPosition, wxDefaultSize,
m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,