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Qt: Minor text tweaks
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@ -199,36 +199,36 @@ void HacksWidget::SaveSettings()
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void HacksWidget::AddDescriptions()
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{
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static const char TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION[] =
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QT_TR_NOOP("Ignore any requests from the CPU to read from or write to the EFB.\nImproves "
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"performance in some games, but might disable some gameplay-related features or "
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"graphical effects.\n\nIf unsure, leave this unchecked.");
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QT_TR_NOOP("Ignores any requests from the CPU to read from or write to the EFB. "
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"\n\nImproves performance in some games, but will disable all EFB-based "
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"graphical effects or gameplay-related features.\n\nIf unsure, "
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"leave this unchecked.");
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static const char TR_IGNORE_FORMAT_CHANGE_DESCRIPTION[] = QT_TR_NOOP(
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"Ignore any changes to the EFB format.\nImproves performance in many games without "
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"Ignores any changes to the EFB format.\n\nImproves performance in many games without "
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"any negative effect. Causes graphical defects in a small number of other "
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"games.\n\nIf unsure, leave this checked.");
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static const char TR_STORE_EFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
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"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to "
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"RAM "
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"(and Texture)\n\nIf unsure, leave this checked.");
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"RAM (and Texture)\n\nIf unsure, leave this checked.");
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static const char TR_DEFER_EFB_COPIES_DESCRIPTION[] = QT_TR_NOOP(
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"Waits until the game synchronizes with the emulated GPU before writing the contents of EFB "
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"copies to RAM. Reduces the overhead of EFB RAM copies, provides a performance boost in many "
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"games, at the risk of breaking those which do not safely synchronize with the emulated "
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"GPU.\n\nIf unsure, leave this checked.");
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"copies to RAM. Reduces the overhead of EFB RAM copies, providing a performance boost in "
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"many games, at the risk of breaking those which do not safely synchronize with the "
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"emulated GPU.\n\nIf unsure, leave this checked.");
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static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
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"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n "
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"The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
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"from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
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"games.\n\nIf unsure, use the rightmost value.");
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"from RAM. Lower accuracies cause in-game text to appear garbled in certain "
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"games.\n\nIf unsure, select the rightmost value.");
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static const char TR_STORE_XFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
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"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"in a small number of games that need to readback from memory.\n\nEnabled = XFB Copies to "
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"Texture\nDisabled = XFB Copies to RAM "
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"(and Texture)\n\nIf unsure, leave this checked.");
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"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"in a small number of games.\n\nEnabled = XFB Copies to "
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"Texture\nDisabled = XFB Copies to RAM (and Texture)\n\nIf unsure, leave this checked.");
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static const char TR_IMMEDIATE_XFB_DESCRIPTION[] =
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QT_TR_NOOP("Displays the XFB copies as soon as they are created, without waiting for "
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QT_TR_NOOP("Displays XFB copies as soon as they are created, instead of waiting for "
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"scanout. Can cause graphical defects "
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"in some games if the game doesn't expect all XFB copies to be displayed. "
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"However, turning this setting on reduces latency."
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@ -240,14 +240,14 @@ void HacksWidget::AddDescriptions()
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
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"Use a less accurate algorithm to calculate depth values.\nCauses issues in a few "
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"games, but can give a decent speedup depending on the game and/or your GPU.\n\nIf "
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"unsure, leave this checked.");
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"Uses a less accurate algorithm to calculate depth values.\n\nCauses issues in a few "
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"games, but can result in a decent speed increase depending on the game and/or "
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"GPU.\n\nIf unsure, leave this checked.");
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static const char TR_DISABLE_BOUNDINGBOX_DESCRIPTION[] =
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QT_TR_NOOP("Disable the bounding box emulation.\nThis may improve the GPU performance a lot, "
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"but some games will break.\n\nIf unsure, leave this checked.");
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QT_TR_NOOP("Disables bounding box emulation.\n\nThis may improve GPU performance "
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"significantly, but some games will break.\n\nIf unsure, leave this checked.");
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static const char TR_VERTEX_ROUNDING_DESCRIPTION[] =
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QT_TR_NOOP("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
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QT_TR_NOOP("Rounds 2D vertices to whole pixels.\n\nFixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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"resolution is used.\n\nIf unsure, leave this unchecked.");
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