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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Made all updates apply in DSP HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1196 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -266,11 +266,15 @@ int ReadOutPBs(u32 pbs_address, AXParamBlock* _pPBs, int _num)
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pDest[p] = Common::swap16(pSrc[p]);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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gLastBlock = blockAddr + p*2 + 2; // save last block location
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if(m_frame) m_frame->gLastBlock = blockAddr + p*2 + 2; // save last block location
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#endif
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}
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blockAddr = (_pPBs[i].next_pb_hi << 16) | _pPBs[i].next_pb_lo;
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count++;
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count++;
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// Detect the last mail by checking when next_pb = 0
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u32 next_pb = (Common::swap16(pSrc[0]) << 16) | Common::swap16(pSrc[1]);
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if(next_pb == 0) break;
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}
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else
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break;
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@ -319,28 +323,42 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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}
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// ---------------------------------------------------------------------------------------
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// Make the updates we are told to do
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// This code is buggy, TODO - fix. If multiple updates in a ms, only does first.
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/* Make the updates we are told to do. When there are multiple updates for a block they
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are placed in memory directly following updaddr. They are mostly for initial time
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delays, sometimes for the FIR filter or channel volumes. We do all of them at once here.
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If we get both an on and an off update we chose on. Perhaps that makes the RE1 music
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work better. */
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// ------------
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for (int i = 0; i < numberOfPBs; i++) {
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for (int i = 0; i < numberOfPBs; i++)
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{
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u16 *pDest = (u16 *)&PBs[i];
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u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
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u16 upd3 = pDest[37]; u16 upd4 = pDest[38];
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u16 upd_hi = pDest[39]; // update addr
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u16 upd_lo = pDest[40];
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int numupd = upd0 + upd1 + upd2 + upd3 + upd4;
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if(numupd > 64) numupd = 64; // prevent crazy values
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const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough, how long does the memory go?
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if(updaddr > 0x80000000 && updaddr < 0x82000000
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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pDest[updpar] = upddata;
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int on = false, off = false;
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for (int j = 0; j < numupd; j++)
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{
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const u16 updpar = Memory_Read_U16(updaddr + j);
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const u16 upddata = Memory_Read_U16(updaddr + j + 2);
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// some safety checks, I hope it's enough
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if(updaddr > 0x80000000 && updaddr < 0x817fffff
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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pDest[updpar] = upddata;
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}
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if (updpar == 7 && upddata == 1) on++;
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if (updpar == 7 && upddata == 1) off++;
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}
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) pDest[7] = 1;
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}
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//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
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@ -37,7 +37,6 @@
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// Declarations
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// -----------
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extern bool gSequenced;
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extern u32 gLastBlock;
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extern CDebugger * m_frame;
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// -----------
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@ -108,6 +107,7 @@ void CUCode_AXWii::MixAdd_(short* _pBuffer, int _iSize, ParamBlockType &PBs)
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memset(templbuffer, 0, _iSize * sizeof(int));
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memset(temprbuffer, 0, _iSize * sizeof(int));
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// -------------------------------------------
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// write logging data to debugger
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if (m_frame)
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{
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@ -147,10 +147,11 @@ void CUCode_AXWii::MixAdd_(short* _pBuffer, int _iSize, ParamBlockType &PBs)
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}
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}
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}
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// -----------------
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// ---------------------------------------------------------------------------------------
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// Make the updates we are told to do. This code may be buggy, TODO - fix. If multiple
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// updates in a ms, only does first.
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/* Make the updates we are told to do. See comments to the GC version in UCode_AX.cpp */
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// ------------
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for (int i = 0; i < numberOfPBs; i++)
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{
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@ -158,21 +159,32 @@ void CUCode_AXWii::MixAdd_(short* _pBuffer, int _iSize, ParamBlockType &PBs)
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u16 upd0 = pDest[41]; u16 upd1 = pDest[42]; u16 upd2 = pDest[43]; // num_updates
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u16 upd_hi = pDest[44]; // update addr
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u16 upd_lo = pDest[45];
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const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough, how long does the memory go?
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if(updaddr > 0x80000000 && updaddr < 0x82000000
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&& updpar < 127 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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&& (upd0 || upd1 || upd2) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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//PanicAlert("Update %i: %i = %04x", i, updpar, upddata);
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//DebugLog("Update: %i = %04x", updpar, upddata);
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pDest[updpar] = upddata;
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int numupd = upd0 + upd1 + upd2;
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if(numupd > 64) numupd = 64; // prevent to high values
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const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
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int on = false, off = false;
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for (int j = 0; j < numupd; j++) // make alll updates
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{
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough
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if( ( (updaddr > 0x80000000 && updaddr < 0x817fffff)
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|| (updaddr > 0x90000000 && updaddr < 0x93ffffff) )
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&& updpar < 127 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2) // We should use these in some way to I think
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// but I don't know how or when
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&& gSequenced) // on and off option
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{
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//PanicAlert("Update %i: %i = %04x", i, updpar, upddata);
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//DebugLog("Update: %i = %04x", updpar, upddata);
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pDest[updpar] = upddata;
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}
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if (updpar == 7 && upddata == 1) on++;
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if (updpar == 7 && upddata == 1) off++;
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}
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) pDest[7] = 1;
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}
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//aprintf(1, "%08x %04x %04x\n", updaddr, updpar, upddata);
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@ -22,6 +22,7 @@
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#include "UCode_AX.h"
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#include "../main.h"
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// ----------------------------------------------------
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// Externals
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// -----------
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@ -33,7 +34,7 @@ extern bool gVolume;
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extern bool gReset;
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extern bool gSequenced;
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extern float ratioFactor;
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extern u32 gLastBlock;
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template<class ParamBlockType>
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inline int ReadOutPBsWii(u32 pbs_address, ParamBlockType& _pPBs, int _num, int _deb)
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@ -57,7 +58,7 @@ inline int ReadOutPBsWii(u32 pbs_address, ParamBlockType& _pPBs, int _num, int _
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else pDest[p] = Common::swap16(pSrc[p]);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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gLastBlock = blockAddr + p*2 + 2; // save last block location
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if(m_frame) m_frame->gLastBlock = blockAddr + p*2 + 2; // save last block location
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#endif
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}
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@ -308,15 +309,13 @@ inline void DoVoiceHacks(ParamBlockType &pb)
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// =======================================================================================
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/* Fix problems introduced with the SSBM fix - Sometimes when a music stream ended sampleEnd
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would become extremely high and the game would play random sound data from ARAM resulting in
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a strange noise. This should take care of that. - Some games (Monkey Ball 1 and Tales of
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Symphonia and other) also had one odd last block with a strange high loopPos and strange
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num_updates values, the loopPos limit turns those off also. - Please report any side effects.
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/* Fix problems introduced with the SSBM fix. Sometimes when a music stream ended sampleEnd
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would end up outside of bounds while the block was still playing resulting in noise
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a strange noise. This should take care of that.
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*/
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// ------------
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if (
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(sampleEnd > 0x10000000 || loopPos > 0x10000000)
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(sampleEnd > (0x017fffff * 2) || loopPos > (0x017fffff * 2)) // ARAM bounds in nibbles
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&& gSSBMremedy1
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)
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{
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