mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -64,7 +64,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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((u32)bpmem.fog.c_proj_fsel.proj << 3) |
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((u32)enableZTexture << 4);
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 2; ++i) {
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uid->values[3 + i] = xfregs.colChans[i].color.enablelighting ?
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@ -75,7 +75,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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(u32)xfregs.colChans[i].alpha.matsource) << 15;
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}
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}
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uid->values[4] |= g_ActiveConfig.bEnablePixelLigting << 31;
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uid->values[4] |= (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
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int hdr = 5;
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u32 *pcurvalue = &uid->values[hdr];
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@ -160,7 +160,7 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms);
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static void WriteStage(char *&p, int n, API_TYPE ApiType);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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// static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType);
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@ -442,7 +442,7 @@ char *GeneratePixelLightShader(char *p, int index, const LitChannel& chan, const
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,u32 maxUniforms, u32 components)
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const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components)
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{
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setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
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text[sizeof(text) - 1] = 0x7C; // canary
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@ -504,13 +504,11 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
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WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
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WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
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if(C_INDTEXSCALE + 2 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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if(C_INDTEXMTX + 6 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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if(C_FOG + 2 <= maxUniforms)
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WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
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if(g_ActiveConfig.bEnablePixelLigting && C_PLIGHTS + 40 <= maxUniforms && C_PMATERIALS + 4 <= maxUniforms)
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WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
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WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
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WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
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WRITE(p,"typedef struct { Light lights[8]; } s_"I_PLIGHTS";\n");
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@ -543,13 +541,13 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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for (int i = 0; i < numTexgen; ++i)
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WRITE(p, ",\n in float3 uv%d : TEXCOORD%d", i, i);
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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}
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else
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{
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// wpos is in w of first 4 texcoords
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if(g_ActiveConfig.bEnablePixelLigting)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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for (int i = 0; i < 8; ++i)
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WRITE(p, ",\n in float4 uv%d : TEXCOORD%d", i, i);
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@ -591,7 +589,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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" float2 wrappedcoord, tempcoord;\n"
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" float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
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if(g_ActiveConfig.bEnablePixelLigting && C_PLIGHTS + 40 <= maxUniforms && C_PMATERIALS + 4 <= maxUniforms)
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if(g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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if (xfregs.numTexGens < 7)
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{
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@ -751,7 +749,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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int texcoord = bpmem.tevindref.getTexCoord(i);
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if (texcoord < numTexgen && C_INDTEXSCALE + 2 <= maxUniforms)
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if (texcoord < numTexgen)
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WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
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else
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WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
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@ -773,7 +771,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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}
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for (int i = 0; i < numStages; i++)
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WriteStage(p, i, ApiType,maxUniforms); //build the equation for this stage
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WriteStage(p, i, ApiType); //build the equation for this stage
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if(numStages)
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{
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@ -838,8 +836,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, " ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
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else
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{
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if(C_FOG + 2 <= maxUniforms)
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WriteFog(p);
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WriteFog(p);
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WRITE(p, " ocol0 = prev;\n");
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}
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@ -907,7 +904,7 @@ static const char *TEVCMPAlphaOPTable[16] =
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};
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static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms)
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static void WriteStage(char *&p, int n, API_TYPE ApiType)
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{
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char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
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char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
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@ -941,18 +938,18 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType,int maxUniforms)
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// multiply by offset matrix and scale
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if (bpmem.tevind[n].mid != 0)
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{
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if (bpmem.tevind[n].mid <= 3 && C_INDTEXMTX + 6 <= maxUniforms)
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if (bpmem.tevind[n].mid <= 3)
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{
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int mtxidx = 2*(bpmem.tevind[n].mid-1);
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WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
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n, mtxidx, n, mtxidx+1, n);
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}
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else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord && C_INDTEXMTX + 6 <= maxUniforms)
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else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
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{ // s matrix
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int mtxidx = 2*(bpmem.tevind[n].mid-5);
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WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
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}
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else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord && C_INDTEXMTX + 6 <= maxUniforms)
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else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
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{ // t matrix
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int mtxidx = 2*(bpmem.tevind[n].mid-9);
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WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
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