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some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -215,7 +215,7 @@ void PixelShaderManager::SetConstants()
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s_bFogParamChanged = false;
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}
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if (g_ActiveConfig.bEnablePixelLigting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
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if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
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{
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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