some little optimizations and some cleaning.

now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-09 14:13:24 +00:00
parent b7767b63a3
commit d47d2a05d2
13 changed files with 58 additions and 42 deletions

View File

@ -215,7 +215,7 @@ void PixelShaderManager::SetConstants()
s_bFogParamChanged = false;
}
if (g_ActiveConfig.bEnablePixelLigting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;