some little optimizations and some cleaning.

now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2011-01-09 14:13:24 +00:00
parent b7767b63a3
commit d47d2a05d2
13 changed files with 58 additions and 42 deletions

View File

@ -354,7 +354,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
}
// Need to compile a new shader
const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, 65536, components);
const char* code = GeneratePixelShaderCode(dstAlphaMode, API_D3D11, components);
D3DBlob* pbytecode;
if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))