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Show file format details in game properties
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@ -58,6 +58,7 @@ public:
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u64 GetBlockSize() const override { return m_header.block_size; }
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bool HasFastRandomAccessInBlock() const override { return false; }
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std::string GetCompressionMethod() const override { return "Deflate"; }
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u64 GetBlockCompressedSize(u64 block_num) const;
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bool GetBlock(u64 block_num, u8* out_ptr) override;
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