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Show file format details in game properties
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@ -50,6 +50,7 @@ public:
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u64 GetBlockSize() const override { return 0; }
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bool HasFastRandomAccessInBlock() const override { return true; }
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std::string GetCompressionMethod() const override { return {}; }
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bool Read(u64 offset, u64 nbytes, u8* out_ptr) override;
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