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Show file format details in game properties
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@ -56,6 +56,7 @@ public:
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u64 GetBlockSize() const override { return Common::swap32(m_header_2.chunk_size); }
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bool HasFastRandomAccessInBlock() const override { return false; }
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std::string GetCompressionMethod() const override;
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bool Read(u64 offset, u64 size, u8* out_ptr) override;
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bool SupportsReadWiiDecrypted() const override;
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