yay, UBOs work 100% now.

This commit is contained in:
Ryan Houdek
2011-12-10 08:07:13 -06:00
committed by Sonicadvance1
parent 1f75ee49bf
commit d4a80ca3ec
6 changed files with 66 additions and 99 deletions

View File

@ -527,7 +527,7 @@ const char* WriteBinding(API_TYPE ApiType, const u32 num)
}
const char *WriteLocation(API_TYPE ApiType)
{
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if(ApiType == API_GLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
return "";
static char result[64];
sprintf(result, "uniform ");
@ -620,7 +620,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "\n");
if(ApiType == API_GLSL && g_ActiveConfig.backend_info.bSupportsGLSLUBO)
WRITE(p, "layout(std140, binding = 0) uniform PSBlock {\n");
WRITE(p, "layout(std140, binding = 1) uniform PSBlock {\n");
WRITE(p, "%sfloat4 "I_COLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_COLORS));
WRITE(p, "%sfloat4 "I_KCOLORS"[4] %s;\n", WriteLocation(ApiType), WriteRegister(ApiType, "c", C_KCOLORS));