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Unify GetGameIniFilenames
This deduplicates code and fixes the new config system's lack of 1-char game ID INI support.
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@ -231,9 +231,6 @@ struct SConfig : NonCopyable
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static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
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static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
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static std::vector<std::string> GetGameIniFilenames(const std::string& id,
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std::optional<u16> revision);
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std::string m_NANDPath;
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std::string m_DumpPath;
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