Unify GetGameIniFilenames

This deduplicates code and fixes the new config system's lack of
1-char game ID INI support.
This commit is contained in:
JosJuice
2017-07-11 13:10:11 +02:00
parent 1de9bf2cca
commit d4f5038571
5 changed files with 23 additions and 39 deletions

View File

@ -40,6 +40,7 @@
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/GeckoCodeConfig.h"
@ -444,7 +445,7 @@ void CISOProperties::CreateGUIControls()
// If there is no default gameini, disable the button.
const std::vector<std::string> ini_names =
SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision());
ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision());
const bool game_ini_exists =
std::any_of(ini_names.cbegin(), ini_names.cend(), [](const std::string& name) {
return File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + name);
@ -752,7 +753,7 @@ void CISOProperties::OnChangeTitle(wxCommandEvent& event)
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED(event))
{
for (const std::string& filename :
SConfig::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
ConfigLoaders::GetGameIniFilenames(game_id, m_open_iso->GetRevision()))
{
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
if (File::Exists(path))