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implement 4xSSAA for OGL
I don't think it's needed, but its requested often
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@ -16,6 +16,7 @@ extern struct VideoConfig {
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportCoverageMSAA;
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bool bSupportSampleShading;
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const char *gl_vendor;
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const char *gl_renderer;
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