implement 4xSSAA for OGL

I don't think it's needed, but its requested often
This commit is contained in:
degasus
2013-03-25 15:45:10 +01:00
parent 3d5e0a6d3d
commit d4fadf4b6f
4 changed files with 38 additions and 16 deletions

View File

@ -16,6 +16,7 @@ extern struct VideoConfig {
bool bSupportsGLSync;
bool bSupportsGLBaseVertex;
bool bSupportCoverageMSAA;
bool bSupportSampleShading;
const char *gl_vendor;
const char *gl_renderer;