EGL: Properly set parent window.

In X with EGL and WX frontend enabled, running the emulator created
two windows. This was because the parent window was set incorrectly.
This commit is contained in:
Scott Moreau
2014-01-23 19:20:22 -07:00
parent 1898524c96
commit d4ff195cad
2 changed files with 1 additions and 1 deletions

View File

@ -63,7 +63,6 @@ bool cXInterface::Initialize(void *config)
GLWin.height = _theight;
GLWin.evdpy = XOpenDisplay(NULL);
GLWin.parent = GLWin.win;
GLWin.screen = DefaultScreen(GLWin.dpy);
if (GLWin.parent == 0)