Boot: Restore symbol map loading

This commit is contained in:
Léo Lam
2017-06-05 13:55:54 +02:00
parent 9a3fb858f3
commit d50b4406a6
5 changed files with 24 additions and 12 deletions

View File

@ -178,17 +178,13 @@ void CBoot::UpdateDebugger_MapLoaded()
}
// Get map file paths for the active title.
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
std::string* title_id)
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string game_id = SConfig::GetInstance().GetGameID();
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
if (writable_map_file)
*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
if (title_id)
*title_id = game_id;
bool found = false;
static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP};