this commit is divided in 4 parts:

1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-06-29 14:40:37 +00:00
parent 4afe48a0fb
commit d511b50612
11 changed files with 213 additions and 145 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 5691;
const int version = 5812;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {

View File

@ -800,19 +800,16 @@ void Update()
{
// Progressive
NewVBeamPos = s_lineCount + 1;
BeginField(FIELD_PROGRESSIVE);
}
else if (m_VBeamPos == s_lineCount)
{
// Interlace Upper
NewVBeamPos = s_lineCount * 2;
BeginField(FIELD_UPPER);
}
else
{
// Interlace Lower
NewVBeamPos = s_lineCount;
BeginField(FIELD_LOWER);
}
for (int i = 0; i < 4; i++)
@ -822,8 +819,25 @@ void Update()
}
UpdateInterrupts();
if (m_DisplayControlRegister.NIN)
{
// Progressive
BeginField(FIELD_PROGRESSIVE);
}
else if (m_VBeamPos == s_lineCount)
{
// Interlace Upper
BeginField(FIELD_UPPER);
}
else
{
// Interlace Lower
BeginField(FIELD_LOWER);
}
m_VBeamPos = (NewVBeamPos > s_lineCount) ? 1 : NewVBeamPos;
Core::VideoThrottle();
}

View File

@ -345,6 +345,15 @@ static char swapModeTable[4][5];
static char text[16384];
struct RegisterState
{
bool ColorNeedOverflowControl;
bool AlphaNeedOverflowControl;
bool AuxStored;
};
static RegisterState RegisterStates[4];
static void BuildSwapModeTable()
{
for (int i = 0; i < 4; i++)
@ -383,20 +392,9 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
}
// Declare samplers
if (texture_mask)
{
if (ApiType == API_D3D11)
{
WRITE(p, "sampler ");
}
else if (ApiType == API_D3D9)
{
WRITE(p, "uniform sampler ");
}
else
if (texture_mask && ApiType == API_OPENGL)
{
WRITE(p, "uniform samplerRECT ");
}
bool bfirst = true;
for (int i = 0; i < 8; ++i)
{
@ -407,20 +405,6 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
}
}
WRITE(p, ";\n");
if(ApiType == API_D3D11)
{
bfirst = true;
WRITE(p, "Texture2D ");
for (int i = 0; i < 8; ++i)
{
if (texture_mask & (1<<i))
{
WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
bfirst = false;
}
}
WRITE(p, ";\n");
}
}
if (texture_mask != 0xff)
@ -549,18 +533,38 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
}
}
RegisterStates[0].AlphaNeedOverflowControl = false;
RegisterStates[0].ColorNeedOverflowControl = false;
RegisterStates[0].AuxStored = false;
for(int i = 0 ; i < 4 ; i++)
{
RegisterStates[i].AlphaNeedOverflowControl = true;
RegisterStates[i].ColorNeedOverflowControl = true;
RegisterStates[i].AuxStored = false;
}
for (int i = 0; i < numStages; i++)
WriteStage(p, i, texture_mask,ApiType); //build the equation for this stage
if(numStages)
{
// The results of the last texenv stage are put onto the screen,
// regardless of the used destination register
WRITE(p, "prev.rgb = %s;\n",tevCOutputTable[bpmem.combiners[numStages-1].colorC.dest]);
WRITE(p, "prev.a = %s;\n",tevAOutputTable[bpmem.combiners[numStages-1].alphaC.dest]);
if(bpmem.combiners[numStages - 1].colorC.dest != 0)
{
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" ,tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
}
// emulation of unisgned 8 overflow when casting
if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
{
bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" ,tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
}
}
// emulation of unisgned 8 overflow when casting if needed
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
if (!WriteAlphaTest(p, ApiType))
@ -782,7 +786,19 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|| ac.a == TEVALPHAARG_APREV
|| ac.b == TEVALPHAARG_APREV
|| ac.c == TEVALPHAARG_APREV)
{
if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
{
WRITE(p, "cprev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[0].AlphaNeedOverflowControl = false;
RegisterStates[0].ColorNeedOverflowControl = false;
}
else
{
WRITE(p, "cprev = prev;\n");
}
RegisterStates[0].AuxStored = true;
}
if(cc.a == TEVCOLORARG_C0
|| cc.a == TEVCOLORARG_A0
@ -793,7 +809,20 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|| ac.a == TEVALPHAARG_A0
|| ac.b == TEVALPHAARG_A0
|| ac.c == TEVALPHAARG_A0)
{
if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
{
WRITE(p, "cc0 = frac(4.0f + c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[1].AlphaNeedOverflowControl = false;
RegisterStates[1].ColorNeedOverflowControl = false;
}
else
{
WRITE(p, "cc0 = c0;\n");
}
RegisterStates[1].AuxStored = true;
}
if(cc.a == TEVCOLORARG_C1
|| cc.a == TEVCOLORARG_A1
@ -804,7 +833,19 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|| ac.a == TEVALPHAARG_A1
|| ac.b == TEVALPHAARG_A1
|| ac.c == TEVALPHAARG_A1)
{
if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
{
WRITE(p, "cc1 = frac(4.0f + c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[2].AlphaNeedOverflowControl = false;
RegisterStates[2].ColorNeedOverflowControl = false;
}
else
{
WRITE(p, "cc1 = c1;\n");
}
RegisterStates[2].AuxStored = true;
}
if(cc.a == TEVCOLORARG_C2
|| cc.a == TEVCOLORARG_A2
@ -815,8 +856,22 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
|| ac.a == TEVALPHAARG_A2
|| ac.b == TEVALPHAARG_A2
|| ac.c == TEVALPHAARG_A2)
{
if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
{
WRITE(p, "cc2 = frac(4.0f + c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
RegisterStates[3].AlphaNeedOverflowControl = false;
RegisterStates[3].ColorNeedOverflowControl = false;
}
else
{
WRITE(p, "cc2 = c2;\n");
}
RegisterStates[3].AuxStored = true;
}
RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
RegisterStates[cc.dest].AuxStored = false;
if (cc.clamp)
WRITE(p, "%s=saturate(", tevCOutputTable[cc.dest]);
else
@ -863,6 +918,8 @@ static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
WRITE(p,")");
WRITE(p,";\n");
RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
RegisterStates[ac.dest].AuxStored = false;
// combine the alpha channel
if (ac.clamp)
WRITE(p, "%s=saturate(", tevAOutputTable[ac.dest]);

View File

@ -332,7 +332,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
// zero left over channels
for (int i = xfregs.nNumChans; i < 2; ++i)
WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,0.0f);\n", i);
WRITE(p, "o.colors[%d] = float4(0.0f,0.0f,0.0f,1.0f);\n", i);
// special case if only pos and tex coord 0 and tex coord input is AB11
// donko - this has caused problems in some games. removed for now.
@ -349,6 +349,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
TexMtxInfo& texinfo = xfregs.texcoords[i].texmtxinfo;
WRITE(p, "{\n");
WRITE(p, "coord = float4(0.0f,0.0f,1.0f,1.0f);\n");
switch (texinfo.sourcerow) {
case XF_SRCGEOM_INROW:
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
@ -384,7 +385,26 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
// firs transformation
switch (texinfo.texgentype) {
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
// transform the light dir into tangent space
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
WRITE(p, "o.tex%d.xyz = coord.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
}
else _assert_(0); // should have normals
break;
case XF_TEXGEN_COLOR_STRGBC0:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
break;
case XF_TEXGEN_COLOR_STRGBC1:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
break;
case XF_TEXGEN_REGULAR:
default:
if (components & (VB_HAS_TEXMTXIDX0<<i)) {
if (texinfo.projection == XF_TEXPROJ_STQ )
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+1].t), dot(coord, "I_TRANSFORMMATRICES".T[tex%d.z+2].t));\n", i, i, i, i);
@ -399,24 +419,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
WRITE(p, "o.tex%d.xyz = float3(dot(coord, "I_TEXMATRICES".T[%d].t), dot(coord, "I_TEXMATRICES".T[%d].t), 1);\n", i, 3*i, 3*i+1);
}
break;
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
// transform the light dir into tangent space
WRITE(p, "ldir = normalize("I_LIGHTS".lights[%d].pos.xyz - pos.xyz);\n", texinfo.embosslightshift);
WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
}
else _assert_(0); // should have normals
break;
case XF_TEXGEN_COLOR_STRGBC0:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
WRITE(p, "o.tex%d.xyz = float3(o.colors[0].x, o.colors[0].y, 1);\n", i);
break;
case XF_TEXGEN_COLOR_STRGBC1:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
WRITE(p, "o.tex%d.xyz = float3(o.colors[1].x, o.colors[1].y, 1);\n", i);
break;
}
if (xfregs.bEnableDualTexTransform && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?

View File

@ -21,7 +21,7 @@
#include "D3DBase.h"
#include "D3DShader.h"
#include "D3DUtil.h"
#include "Fifo.h"
#include "Statistics.h"
#include "Profiler.h"
#include "FBManager.h"
@ -304,6 +304,7 @@ void Flush()
if (LocalVBuffer == s_pCurBufferPointer) return;
if (Flushed) return;
Flushed=true;
VideoFifo_CheckEFBAccess();
DVSTARTPROFILE();

View File

@ -71,7 +71,6 @@ static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static bool ForceSwap = true;
static volatile struct
{
@ -234,7 +233,6 @@ void Video_Prepare()
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
ForceSwap = true;
Renderer::Init();
TextureCache::Init();
BPInit();
@ -307,28 +305,30 @@ void Video_SetRendering(bool bEnabled)
Fifo_SetRendering(bEnabled);
}
// run from the graphics thread
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
if (ForceSwap || g_ActiveConfig.bUseXFB)
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
// Run from the graphics thread
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (Common::AtomicLoadAcquire(s_swapRequested) && g_ActiveConfig.bUseXFB)
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
@ -338,7 +338,7 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
ForceSwap = false;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
@ -346,12 +346,6 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
@ -360,6 +354,12 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
}
else
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}

View File

@ -19,7 +19,7 @@
#include "FileUtil.h"
#include "D3DBase.h"
#include "Fifo.h"
#include "Statistics.h"
#include "Profiler.h"
#include "VertexManager.h"
@ -226,7 +226,7 @@ void Flush()
if (LocalVBuffer == s_pCurBufferPointer) return;
if(Flushed) return;
Flushed=true;
VideoFifo_CheckEFBAccess();
DVSTARTPROFILE();
u32 usedtextures = 0;

View File

@ -65,7 +65,6 @@ static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static bool ForceSwap = true;
static volatile struct
{
@ -275,7 +274,6 @@ void Video_Prepare()
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
ForceSwap = true;
Renderer::Init();
TextureCache::Init();
BPInit();
@ -342,28 +340,30 @@ void Video_SetRendering(bool bEnabled) {
Fifo_SetRendering(bEnabled);
}
// Run from the graphics thread
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
if (ForceSwap || g_ActiveConfig.bUseXFB)
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
return !((aLower >= bUpper) || (bLower >= aUpper));
}
// Run from the graphics thread
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (Common::AtomicLoadAcquire(s_swapRequested) && g_ActiveConfig.bUseXFB)
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
@ -373,8 +373,7 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
ForceSwap = false;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
@ -382,12 +381,6 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
@ -396,6 +389,12 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
}
else
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}

View File

@ -557,8 +557,6 @@ void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
// image copies with textured quads, etc.
glDisable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
glDisable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards to avoid texture problems
VertexShaderCache::DisableShader();
PixelShaderCache::DisableShader();
glDisable(GL_SCISSOR_TEST);
@ -586,10 +584,8 @@ void Renderer::RestoreAPIState()
SetColorMask();
SetBlendMode(true);
glEnable(GL_VERTEX_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
glEnable(GL_FRAGMENT_PROGRAM_ARB);// needed by nvidia cards o avoid texture problems
VertexShaderCache::SetCurrentShader(0);
PixelShaderCache::SetCurrentShader(0);
VertexShaderCache::SetCurrentShader(1);
PixelShaderCache::SetCurrentShader(1);
}
void Renderer::SetColorMask()

View File

@ -202,6 +202,7 @@ void Flush()
if (LocalVBuffer == s_pCurBufferPointer) return;
if(Flushed) return;
Flushed=true;
VideoFifo_CheckEFBAccess();
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,

View File

@ -106,7 +106,6 @@ static bool s_PluginInitialized = false;
volatile u32 s_swapRequested = FALSE;
static u32 s_efbAccessRequested = FALSE;
static volatile u32 s_FifoShuttingDown = FALSE;
static bool ForceSwap = true;
bool IsD3D()
{
@ -302,7 +301,6 @@ void Video_Prepare(void)
void Shutdown(void)
{
s_PluginInitialized = false;
ForceSwap = true;
s_efbAccessRequested = FALSE;
s_swapRequested = FALSE;
@ -367,17 +365,16 @@ static volatile struct
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequest()
{
if(g_ActiveConfig.bUseXFB)
{
if (Common::AtomicLoadAcquire(s_swapRequested))
{
if (ForceSwap || g_ActiveConfig.bUseXFB)
{
Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
}
Common::AtomicStoreRelease(s_swapRequested, FALSE);
}
}
}
inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
{
@ -387,7 +384,9 @@ inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
// Run from the graphics thread (from Fifo.cpp)
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
{
if (Common::AtomicLoadAcquire(s_swapRequested) && g_ActiveConfig.bUseXFB)
if (g_ActiveConfig.bUseXFB)
{
if(Common::AtomicLoadAcquire(s_swapRequested))
{
u32 aLower = xfbAddr;
u32 aUpper = xfbAddr + 2 * fbWidth * fbHeight;
@ -397,8 +396,7 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
VideoFifo_CheckSwapRequest();
}
ForceSwap = false;
}
}
// Run from the CPU thread (from VideoInterface.cpp)
@ -406,12 +404,6 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
@ -420,6 +412,12 @@ void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
}
else
VideoFifo_CheckSwapRequest();
s_beginFieldArgs.xfbAddr = xfbAddr;
s_beginFieldArgs.field = field;
s_beginFieldArgs.fbWidth = fbWidth;
s_beginFieldArgs.fbHeight = fbHeight;
Common::AtomicStoreRelease(s_swapRequested, TRUE);
}
}