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VideoSoftware: Added Real XFB support.
Massivly increases the accuracy of VideoSoftware, if it's going to be slow, it might as well be accurate. * Fixes flickering issues in games which double render to get Hardware AA, like the Peach's Castle tech demo. * Rouge Squadren 2's Cantina Intro doesn't flicker anymore, but it duplicates the top half of the screen onto the bottom. * Any games which need RealXFB support should now work in Video Software
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@ -6,6 +6,7 @@
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#define _RENDERER_H_
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#include "CommonTypes.h"
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#include "EfbInterface.h"
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namespace SWRenderer
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{
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@ -16,8 +17,10 @@ namespace SWRenderer
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugText();
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void UpdateColorTexture(EfbInterface::yuv422_packed *xfb);
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void DrawTexture(u8 *texture, int width, int height);
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void Swap(u32 fbWidth, u32 fbHeight);
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void SwapBuffer();
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}
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