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Fixed hires textures not scaling. Also increased max size of custom textures to 2048x2048.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6254 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -163,7 +163,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->Realw, tentry->Realh, 0, 0);
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if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
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{
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