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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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@ -476,6 +476,7 @@ Renderer::Renderer()
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
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g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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// Desktop OpenGL supports the binding layout if it supports 420pack
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// OpenGL ES 3.1 supports it implicitly without an extension
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@ -491,7 +492,6 @@ Renderer::Renderer()
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g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");
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g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
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g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
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g_ogl_config.bSupportGSInvocation = GLExtensions::Supports("GL_ARB_gpu_shader5");
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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{
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