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DolphinWX: Sync custom title changes on game list rescan
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@ -33,7 +33,7 @@ class GameListItem
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{
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public:
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GameListItem() = default;
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GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
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explicit GameListItem(const std::string& file_name);
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~GameListItem() = default;
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bool IsValid() const;
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@ -67,6 +67,8 @@ public:
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void BannerCommit();
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bool EmuStateChanged();
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void EmuStateCommit();
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bool CustomNameChanged(const Core::TitleDatabase& title_database);
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void CustomNameCommit();
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private:
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struct EmuState
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@ -132,5 +134,6 @@ private:
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{
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EmuState emu_state;
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Banner banner;
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std::string custom_name;
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} m_pending{};
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};
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