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TextureCacheBase: Add m_ prefix to member variables
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@ -138,7 +138,7 @@ struct TCacheEntry
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u64 id = 0;
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u32 content_semaphore = 0; // Counts up
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// Indicates that this TCacheEntry has been invalided from textures_by_address
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// Indicates that this TCacheEntry has been invalided from m_textures_by_address
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bool invalidated = false;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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@ -151,7 +151,7 @@ struct TCacheEntry
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount = FRAMECOUNT_INVALID;
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// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when
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// Keep an iterator to the entry in m_textures_by_hash, so it does not need to be searched when
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// removing the cache entry
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std::multimap<u64, std::shared_ptr<TCacheEntry>>::iterator textures_by_hash_iter;
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@ -330,8 +330,8 @@ protected:
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float gamma, bool clamp_top, bool clamp_bottom,
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const std::array<u32, 3>& filter_coefficients);
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alignas(16) u8* temp = nullptr;
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size_t temp_size = 0;
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alignas(16) u8* m_temp = nullptr;
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size_t m_temp_size = 0;
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private:
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using TexAddrCache = std::multimap<u32, RcTcacheEntry>;
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@ -405,20 +405,20 @@ private:
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void DoSaveState(PointerWrap& p);
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void DoLoadState(PointerWrap& p);
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// textures_by_address is the authoritive version of what's actually "in" the texture cache
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// m_textures_by_address is the authoritive version of what's actually "in" the texture cache
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// but it's possible for invalidated TCache entries to live on elsewhere
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TexAddrCache textures_by_address;
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TexAddrCache m_textures_by_address;
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// textures_by_hash is an alternative view of the texture cache
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// All textures in here will also be in textures_by_address
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TexHashCache textures_by_hash;
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// m_textures_by_hash is an alternative view of the texture cache
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// All textures in here will also be in m_textures_by_address
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TexHashCache m_textures_by_hash;
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// bound_textures are actually active in the current draw
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// m_bound_textures are actually active in the current draw
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// It's valid for textures to be in here after they've been invalidated
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std::array<RcTcacheEntry, 8> bound_textures{};
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std::array<RcTcacheEntry, 8> m_bound_textures{};
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TexPool texture_pool;
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u64 last_entry_id = 0;
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TexPool m_texture_pool;
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u64 m_last_entry_id = 0;
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// Backup configuration values
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struct BackupConfig
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@ -437,7 +437,7 @@ private:
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bool graphics_mods;
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u32 graphics_mod_change_count;
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};
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BackupConfig backup_config = {};
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BackupConfig m_backup_config = {};
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// Encoding texture used for EFB copies to RAM.
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std::unique_ptr<AbstractTexture> m_efb_encoding_texture;
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