Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.

Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P

Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-08-05 18:41:02 +00:00
parent 8dc01b685f
commit d5d7beb6c7
13 changed files with 118 additions and 84 deletions

View File

@ -125,7 +125,7 @@ struct VideoConfig
float fhackvalue1, fhackvalue2;
bool bProjHack1;
float fAspectRatioHackW, fAspectRatioHackH;
bool bZTPSpeedHack;
bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
int iLog; // CONF_ bits
int iSaveTargetId;