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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -125,7 +125,7 @@ struct VideoConfig
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float fhackvalue1, fhackvalue2;
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bool bProjHack1;
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bZTPSpeedHack;
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bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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int iLog; // CONF_ bits
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int iSaveTargetId;
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