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Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -6,6 +6,7 @@
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#define IDD_SETTINGS 103
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#define IDD_ADVANCED 105
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#define IDC_ADAPTER 1001
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//#define IDC_ANTIALIASMODE 1002
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#define IDC_VSYNC 1006
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#define IDC_ASPECT_16_9 1008
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#define IDC_ASPECT_4_3 1009
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@ -18,10 +19,15 @@
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#define IDC_OVERLAYSTATS 1016
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#define IDC_OVERLAYPROJSTATS 1017
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#define IDC_ENABLEEFBCOPY 1018
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//#define IDC_EFBTORAM 1019
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//#define IDC_EFBTOTEX 1020
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#define IDC_TEXFMT_OVERLAY 1024
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#define IDC_TEXFMT_CENTER 1025
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#define IDC_ENABLEXFB 1026
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#define IDC_FORCEANISOTROPY 1027
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//#define IDC_ENABLEXFB2 1027
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//#define IDC_ENABLEREALXFB 1027
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//#define IDC_LOADHIRESTEXTURE 1028
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#define IDC_EFBSCALEDCOPY 1029
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#define IDC_OSDHOTKEY 1030
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#define IDC_COMBO2 1040
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@ -30,7 +36,7 @@
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#define IDC_SAFE_TEXTURE_CACHE_NORMAL 1042
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#define IDC_RADIO3 1043
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#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
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#define IDC_ZTPSPEEDUP 1050
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//#define IDC_DISABLEMIPS 1100
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#define IDC_STATIC -1
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// Next default values for new objects
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@ -39,7 +45,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1045
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#define _APS_NEXT_SYMED_VALUE 102
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#define _APS_NEXT_CONTROL_VALUE 1044
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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