Fixed D3D booting. Now for the VS/PS compilation errors

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-02-28 23:15:10 +00:00
parent 1577dc6893
commit d5df9f638b
7 changed files with 11 additions and 170 deletions

View File

@ -928,7 +928,7 @@ static bool WriteAlphaTest(char *&p)
break;
}
// Seems we need clip for Cg and discard for d3d. sigh.
// Seems we need discard for Cg and clip for d3d. sigh.
WRITE(p, "discard( ");
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="VideoCommon"
ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
RootNamespace="VideoCommon"
@ -655,6 +655,10 @@
RelativePath=".\Src\TextureDecoder.h"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.h"
>