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If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -734,8 +734,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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{
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WRITE(p, "if (uv%d.z)", i);
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WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
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WRITE(p, "else");
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WRITE(p, " uv%d.xy = float2(0.0f, 0.0f);\n", i);
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}
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WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
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