If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-01-29 08:34:57 +00:00
parent fa95b7d89f
commit d5e5730fef
5 changed files with 10 additions and 12 deletions

View File

@ -734,8 +734,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
WRITE(p, "if (uv%d.z)", i);
WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
WRITE(p, "else");
WRITE(p, " uv%d.xy = float2(0.0f, 0.0f);\n", i);
}
WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);