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If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -54,7 +54,6 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "XFMemLoader.h"
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#include "BPMemLoader.h"
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#include "Statistics.h"
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#include "SWVideoConfig.h"
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namespace Clipper
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@ -274,9 +273,6 @@ namespace Clipper
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void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
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{
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if (stats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawStart || stats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawEnd )
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return;
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INCSTAT(stats.thisFrame.numTrianglesIn)
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bool backface;
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