If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-01-29 08:34:57 +00:00
parent fa95b7d89f
commit d5e5730fef
5 changed files with 10 additions and 12 deletions

View File

@ -28,6 +28,7 @@
#include "Statistics.h"
#include "DebugUtil.h"
#include "CommandProcessor.h"
#include "SWVideoConfig.h"
typedef void (*DecodingFunction)(u32);
DecodingFunction currentFunction = NULL;
@ -48,7 +49,11 @@ void DecodePrimitiveStream(u32 iBufferSize)
{
u32 vertexSize = vertexLoader.GetVertexSize();
if(g_bSkipCurrentFrame)
bool skipPrimitives = g_bSkipCurrentFrame ||
stats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawStart ||
stats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawEnd;
if (skipPrimitives)
{
while (streamSize > 0 && iBufferSize >= vertexSize)
{