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D3D: Add GeometryShaderCache.
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@ -43,6 +43,7 @@
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<ClCompile Include="D3DTexture.cpp" />
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<ClCompile Include="D3DUtil.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GeometryShaderCache.cpp" />
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<ClCompile Include="LineGeometryShader.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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@ -66,6 +67,7 @@
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<ClInclude Include="D3DTexture.h" />
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<ClInclude Include="D3DUtil.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GeometryShaderCache.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="LineGeometryShader.h" />
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<ClInclude Include="main.h" />
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