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D3D: Add GeometryShaderCache.
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@ -16,6 +16,7 @@
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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@ -168,6 +169,7 @@ void VideoBackend::Video_Prepare()
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g_perf_query = new PerfQuery;
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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GeometryShaderCache::Init();
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D3D::InitUtils();
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// VideoCommon
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@ -205,6 +207,7 @@ void VideoBackend::Shutdown()
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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GeometryShaderCache::Shutdown();
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BBox::Shutdown();
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delete g_perf_query;
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